Hi, I'm Luna, an experienced Game Designer currently working at Double Eleven on Fallout 76 in collaboration with Bethesda Game Studios.

I’m proud to be part of the team contributing to Fallout 76, a game with over 13.5 million active players each month. It has earned several prestigious awards, including "Best Online Game" at the Golden Joystick Awards 2019 and "Excellence in Multiplayer" at the SXSW Gaming Awards 2020.

As a Level Designer, I have a strong grasp of technical elements like level pacing and exploration, which enables me to create immersive environments filled with points of interest in open-world games. My experience ensures that each environment I design offers a unique and engaging player experience. I'm passionate about crafting memorable experiences that take players on a journey, striving to create captivating worlds that inspire and excite.

Outside of work, I have a variety of hobbies that reflect my creativity and attention to detail. I enjoy building Lego sets, solving puzzles, painting models, and watching TV and films. These activities help keep my mind sharp, and I often draw inspiration for my design work from them.

I’m excited about where my career is headed and look forward to continuing to grow in this dynamic and exciting field.

Experience

Experienced Game Designer @ Double 11 on Fallout 76 - June 2024 - Present

  1. Led and contributed to game design meetings, employing Agile methodologies for sprint planning, backlog grooming, and retrospectives to ensure iterative and adaptive development.

  2. Collaborated closely with cross-disciplinary teams, including artists, developers, and producers, to create and refine engaging gameplay mechanics, narratives, and systems.

  3. Mentored junior designers by conducting regular design reviews, providing constructive feedback, and promoting best practices in game design and documentation.

Level Designer @ Double 11 on Fallout 76 - August 2022 - June 204

  1. Created and owned a variety of FPS-focused spaces ranging from expansive open world areas to the exterior and interior of small, medium, and large Points of Interest (POIs).

  2. Ensured that each area was optimized for gameplay and performance.

  3. Designed quests and events within each environment, working closely with narrative and gameplay teams to ensure each quest had a clear and compelling storyline and encounters.

  4. Authored, reviewed, and maintained design documentation.

  5. Collaborated with our tools team to design and develop our proprietary world building tools

Lead Level Designer @ F4NV - July 2018 / June 2022

  1. Led level design efforts for F4NV from July 2018 to June 2022, recreating various iconic locations from Fallout: New Vegas within Fallout 4's Creation Engine.

  2. Collaborated closely with other designers to seamlessly integrate these recreated locations with existing map areas, maintaining consistency and cohesion within the game world.

  3. Ensured that the newly designed locations were faithful to the original game's aesthetic and narrative while fitting smoothly into Fallout 4’s gameplay mechanics and visual style.

Education

2:1 in BSc (Hons) Games Production -

@ Confetti Institute of Creative Technologies / Nottingham Trent University

Functional Skills Maths Level 2 (Equivalent to a C in GCSE) -

@ Boston College - 07/17

1 GCSE, Grade 4 (C) @ Boston College - 07/17

English Language

Some of my favourite things

Skills

 

C#

 

Creation Engine

 

Unreal Blueprints

 

Kit Bashing

 

Unity

 

Narrative Design

 

Photoshop

 

Jira